399 Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

399 Games  Puzzles   Trivia Challenges Specially Designed to Keep Your Brain Young Author Nancy Linde
ISBN-10 9780761168256
Release 2012
Pages 402
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Based on the science that shows that people who solve brainteasers have a significant cognitive advantage, this illustrated game book specifically was created to cross-train the brain. Here are 399 games to stretch the reader, all of which stimulate neurons--literally, regrowing the brain.



417 More Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

417 More Games  Puzzles    Trivia Challenges Specially Designed to Keep Your Brain Young Author Nancy Linde
ISBN-10 9780761187400
Release 2016-09-28
Pages 424
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Cross-train your brain! Exercising the brain is like exercising the body--with the right program, you can keep your brain young, strong, agile, and adaptable. And like the most effective exercise, you don't target just one area. This follow-up to the bestselling 399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young, offers 417 games that target six key cognitive functions. Here are games to improve long-term memory and games to flex working memory. Games for executive functioning, for attention to detail, for multitasking, and for processing speed. There are puzzles, trivia quizzes, visual challenges, brainteasers, and word games. Best of all, they're fun--this is the kind of exercise that you'll want to do--and all it takes is ten to fifteen minutes a day for a full workout.



Serious Games and Edutainment Applications

Serious Games and Edutainment Applications Author Minhua Ma
ISBN-10 9783319516455
Release 2017-03-03
Pages 702
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.



USA TODAY Jumbo Puzzle Book 2

USA TODAY Jumbo Puzzle Book 2 Author USA Today
ISBN-10 9780740785399
Release 2009-09-15
Pages 480
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Bigger is definitely better in the case of the second oversized puzzle book from the world's top newspaper. The USA TODAY Jumbo Puzzle Book 2 is a collection of brain games including 400 puzzles that will amuse and entertain. Logic, crossword, Sudoku, Word Roundup, and Hidato will keep fans busy for hours and hours. This hefty tome features twice the number of puzzles than most books and for just a few dollars more. Sharpen your pencils and get ready for challenging fun!



365 Games Puzzles to Keep Your Mind Sharp

365 Games   Puzzles to Keep Your Mind Sharp Author Kim Chamberlain
ISBN-10 9781634509565
Release 2015-09-22
Pages 176
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Short and Fun Activities Designed to Train and Maintain Your Brain Taking care of your brain is just as beneficial as taking care of the rest of your body—research has shown that training games help improve memory, concentration, problem-solving skills, processing speed, creativity, and reasoning. 365 Games & Puzzles to Keep Your Mind Sharp provides a year’s worth of challenging mental activities to keep your brain sharp and flexible. Chamberlain’s fresh new installment uses the same format as The Five-Minute Brain Workout: a variety of games and puzzles, each with ten examples that increase in difficulty as you work through the book. This collection includes some fan favorites along with many new and exciting puzzles that will further develop your skills. 365 Games & Puzzles to Keep Your Mind Sharp is perfect for lovers of word and language games and puzzles, providing enough short, sharp exercises for a year’s worth of fun and brain stretching.



The American and English Encyclopaedia of Law

The American and English Encyclopaedia of Law Author David Shephard Garland
ISBN-10 UOM:35112105472080
Release 1905
Pages
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The American and English Encyclopaedia of Law has been writing in one form or another for most of life. You can find so many inspiration from The American and English Encyclopaedia of Law also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The American and English Encyclopaedia of Law book for free.



The American and English Encyclopaedia of Law

The American and English Encyclopaedia of Law    Author David Shephard Garland
ISBN-10 MINN:31951D026097743
Release 1905
Pages
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The American and English Encyclopaedia of Law has been writing in one form or another for most of life. You can find so many inspiration from The American and English Encyclopaedia of Law also informative, and entertaining. Click DOWNLOAD or Read Online button to get full The American and English Encyclopaedia of Law book for free.



Alzheimer s Association Presents The Big Brain Puzzle Book

Alzheimer s Association Presents The Big Brain Puzzle Book Author Terry Stickels
ISBN-10 1603208208
Release 2009-09-15
Pages 160
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Solving puzzles are a fun way to stimulate your brain. The Big Brain Puzzle Book does just that, with over 150 Alzheimer's Association- approved puzzles from renowned brain teaser Terry Stickels. Stickels writes STICKELERS, a puzzle column, appearing in over 200 local and national newspapers daily. Here is a sampling of the types of mind bending, brain exercising puzzles inside: Frame Games Find an every day phrase hidden inside words or drawings of rebus puzzles. Spatial Visual Answer questions while looking at 3-dimensional objects on a 2 dimensional page. Squeezers Fill in the blanks with letters in the middle of two words creating two 2-syllable words. Word Search Find words within blocks of letters going horizontally, diagonally or vertically. Trivia Answer questions to seemingly obvious questions and learn something new in the process. Trickledowns In five steps, changing one letter at a time, come up with a whole new word. Readers will enjoy this great variety of puzzles from renowned puzzle creator Terry Stickels, while benefiting a great cause.



Assessment in Game Based Learning

Assessment in Game Based Learning Author Dirk Ifenthaler
ISBN-10 9781461435464
Release 2012-06-13
Pages 464
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.



Puzzle Books for Adults Games Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young

Puzzle Books for Adults  Games  Puzzles   Trivia Challenges Specially Designed to Keep Your Brain Young Author Speedy Publishing LLC
ISBN-10 1633838854
Release 2014-08-10
Pages 50
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A puzzle book benefits adults by stimulating the brain to remain active and healthy. Research proves that working on puzzles not only can help to improve memory skills in adults, they encourage more blood flow to the brain that can be helpful in slowing down the aging process. A puzzle book offers a wide variety of ways that an adult can sharpen their thinking, memory, reasoning, concentration, attention and non-verbal skills. Doing puzzles on a regular basis benefits brain health!



Ultimate Mind Games

Ultimate Mind Games Author Parragon Books Ltd
ISBN-10 1474815111
Release 2015-07-31
Pages 384
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Are you ready to rise to the ultimate brain-training challenge? Ultimate Mind Games has over 400 puzzles that will help you sharpen your mind and keep you thoroughly entertained.



The Little Book of Big Brain Games

The Little Book of Big Brain Games Author Ivan Moscovich
ISBN-10 0761161732
Release 2010
Pages 454
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Collects more than five hundred brain games and puzzles, organized by type and level of difficulty, designed to stimulate and strengthen the brain.



Decision and Game Theory in Management With Intuitionistic Fuzzy Sets

Decision and Game Theory in Management With Intuitionistic Fuzzy Sets Author Deng-Feng Li
ISBN-10 9783642407123
Release 2013-11-12
Pages 444
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The focus of this book is on establishing theories and methods of both decision and game analysis in management using intuitionistic fuzzy sets. It proposes a series of innovative theories, models and methods such as the representation theorem and extension principle of intuitionistic fuzzy sets, ranking methods of intuitionistic fuzzy numbers, non-linear and linear programming methods for intuitionistic fuzzy multi-attribute decision making and (interval-valued) intuitionistic fuzzy matrix games. These theories and methods form the theory system of intuitionistic fuzzy decision making and games, which is not only remarkably different from those of the traditional, Bayes and/or fuzzy decision theory but can also provide an effective and efficient tool for solving complex management problems. Since there is a certain degree of inherent hesitancy in real-life management, which cannot always be described by the traditional mathematical methods and/or fuzzy set theory, this book offers an effective approach to using the intuitionistic fuzzy set expressed with membership and non-membership functions. This book is addressed to all those involved in theoretical research and practical applications from a variety of fields/disciplines: decision science, game theory, management science, fuzzy sets, operational research, applied mathematics, systems engineering, industrial engineering, economics, etc.



Serious Games Analytics

Serious Games Analytics Author Christian Sebastian Loh
ISBN-10 9783319058344
Release 2015-06-13
Pages 477
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This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.



99 Stories of the Game

99  Stories of the Game Author Wayne Gretzky
ISBN-10 9780399575488
Release 2016-10-18
Pages 320
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“The Great One” weaves memories of his legendary career with an inside look at the sport of professional hockey, and the heroes and stories that inspired him. From minor-hockey phenomenon to Hall of Fame sensation, Wayne Gretzky rewrote the record books, his accomplishments becoming the stuff of legend. Dubbed “The Great One,” he is considered by many to be the greatest hockey player who ever lived. No one has seen more of the game than he has—but he has never discussed in depth just what it was he saw. For the first time, Gretzky discusses candidly what the game looks like to him and introduces us to the people who inspired and motivated him: mentors, teammates, rivals, the famous and the lesser known. Weaving together lives and moments from an extraordinary career, he reflects on the players who inflamed his imagination when he was a kid, the way he himself figured in the dreams of so many who came after; takes us onto the ice and into the dressing rooms to meet the friends who stood by him and the rivals who spurred him to greater heights; shows us some of the famous moments in hockey history through the eyes of someone who regularly made that history. Warm, direct, and revelatory, it is a book that gives us number 99, the man and the player, like never before. From the Hardcover edition.



Mockingjay

Mockingjay Author Suzanne Collins
ISBN-10 1407157884
Release 2015-10-01
Pages 448
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The final book in the ground-breaking HUNGER GAMES trilogy, this new foiled edition of MOCKINGJAY is available for a limited period of time. Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she's made it out of the bloody arena alive, she's still not safe. The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss. And what's worse, President Snow has made it clear that no one else is safe either. Not Katniss's family, not her friends, not the people of District 12.



A Bibliography of Card games and of the History of Playing Cards

A Bibliography of Card games and of the History of Playing Cards Author
ISBN-10 UOM:39015034623739
Release 1892
Pages 79
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A Bibliography of Card games and of the History of Playing Cards has been writing in one form or another for most of life. You can find so many inspiration from A Bibliography of Card games and of the History of Playing Cards also informative, and entertaining. Click DOWNLOAD or Read Online button to get full A Bibliography of Card games and of the History of Playing Cards book for free.