Extreme Programming Explained

Extreme Programming Explained Author Kent Beck
ISBN-10 9780134051994
Release 2004-11-17
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Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: Five core values consistent with excellence in software development Eleven principles for putting those values into action Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: Involve the whole team–XP style Increase technical collaboration through pair programming and continuous integration Reduce defects through developer testing Align business and technical decisions through weekly and quarterly planning Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible–beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.

Extreme Programming in Practice

Extreme Programming in Practice Author James Newkirk
ISBN-10 UCSD:31822029926565
Release 2001-01
Pages 205
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Extreme Programming is the most exciting revolution to hit the software engineering industry in the last decade. But what exactly is XP? And how do you XP? Simply put, XP is about playing to win. If you are serious about becoming an agile organization, decreasing your time to market, keeping your development team happy, and improving the overall quality of your software, then XP is for you. Extreme Programming in Practice provides a candid, refreshing, insiders view of how an XP project works. The artifacts presented in this book are real, the user stories are real, and the anecdotes are real. The book represents all-access, uncensored XP. The authors have chosen example over explanation, so that you can personalize the tenets of XP and put them into practice on your next development project. The book is supported with sample code and test examples. You can learn how to emphasize planning in your project; deliver multiple iterations of your project (each with increasing business value); gather customer feedback as you build; and test the integrity of your code without halting your development efforts. The authors also provide a handy summary of more than a dozen lessons learned i

Planning Extreme Programming

Planning Extreme Programming Author Kent Beck
ISBN-10 0201710919
Release 2001
Pages 139
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A guide to XP leads the developer, project manager, and team leader through the software development planning process, offering real world examples and tips for reacting to changing environments quickly and efficiently.

Extreme Programming for Web Projects

Extreme Programming for Web Projects Author Doug Wallace
ISBN-10 0201794276
Release 2003
Pages 168
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Allowing readers to tailor cutting-edge best practices from software development to achieve success in Web development is the goal of this comprehensive guide. The book details a proven process that helps readers deliver Web projects on time, within budget, and with fewer defects.

Extreme Programming Installed

Extreme Programming Installed Author Ron Jeffries
ISBN-10 0201708426
Release 2001
Pages 265
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Extreme programming. The circle of life. On-site customer. User stories. Acceptance tests. Sidebar: Acceptance test samples. Story estimation. Interlude: Sense of completion. Small releases. Customer defines release. Interation planning. Quick design session. Programming. Sidebar: Code Quality. Pair programming. Unit tests. Sidebar: xUnit. Test first, by intention. Releasing changes. Do or do not. Experience improves estimates. Resources, scope, quality, time. Steering. Steering the interation. steering the release. Handling defects. Sidebar: Advanced Issue: Defect databases; Advanced practice: Tests as database. Conclusion. Bonus tracks: We'll try. How to estimate anything. Infrastructure. It's chet's fault. Balancing hopes and fears. Testing improves code. XPer tries Java. A Java perspective. A true story. Estmates and promises. Everything that could possibly break.

Extreme Programming Pocket Guide

Extreme Programming Pocket Guide Author Chromatic
ISBN-10 9780596004859
Release 2003
Pages 90
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Provides information on eXtreme programming, or XP, a software development methodology.

Extreme Programming Examined

Extreme Programming Examined Author Giancarlo Succi
ISBN-10 0201710404
Release 2001
Pages 569
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Extreme Programming (XP) is a flexible programming discipline that emphasizes constant integration, frequent small releases, co Extreme Programming (XP) is a flexible programming discipline that emphasizes constant integration, frequent small releases, continual customer feedback, and a teamwork approach. With considerable fanfare, XP has taken the mainstream of software engineering by storm. It has been adopted by an increasing number of development organizations worldwide. At the first annual Conference on Extreme Programming and Flexible Processes in Software Engineering, held in Italy in June of 2000, leading theorists and practitioners came together to share principles, techniques, tools, best practices for XP, and other flexible methodologies. Extreme Programming Examined gathers the 33 most insightful papers from this conference into one volume. With contributions by Kent Beck, Martin Fowler, Ward Cunningham, Ron Jeffries, and other visionaries in the field, these papers together represent the state-of-the-art in XP methodology as well as a glimpse at the future of XP. Individual articles are organized into cohesive categories that allow the reader to learn and apply this ma

Sams Teach Yourself Extreme Programming in 24 Hours

Sams Teach Yourself Extreme Programming in 24 Hours Author Stewart Baird
ISBN-10 0672324415
Release 2002
Pages 454
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Provides information about the new lightweight software development methodology.

Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering Author Hubert Baumeister
ISBN-10 9783540314875
Release 2005-05-24
Pages 338
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Extreme Programming has come a long way since its ?rst use in the C3 project almost 10 years ago. Agile methods have found their way into the mainstream, and at the end of last year we saw the second edition of Kent Beck’s book on Extreme Programming, containing a major refactoring of XP. This year, the 6th International Conference on Extreme Programming and Agile Processes in Software Engineering took place June 18–23 in She?eld. As in the yearsbefore, XP 2005provideda unique forum for industry and academic professionals to discuss their needs and ideas on Extreme Programming and - ile methodologies. These proceedings re?ect the activities during the conference which ranged from presentation of research papers, invited talks, posters and demonstrations, panels and activity sessions, to tutorials and workshops. - cluded are also papers from the Ph.D. and Master’s Symposium which provided a forum for young researchers to present their results and to get feedback. Asvariedastheactivities werethe topicsofthe conferencewhichcoveredthe presentationofnewandimprovedpractices,empiricalstudies,experiencereports and case studies, and last but not least the social aspects of agile methods. The papers and the activities went through a rigorous reviewing process. Each paper was reviewed by at least three Program Committee members and wasdiscussedcarefullyamongtheProgramCommittee.Of62paperssubmitted, only 22 were accepted as full papers.

Using Extreme Programming in a Student Environment

Using Extreme Programming in a Student Environment Author Christian H. Becker
ISBN-10 9783640720040
Release 2010-10
Pages 142
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Master's Thesis from the year 2010 in the subject Computer Science - Programming, Karlstad University, course: Computer Science, language: English, abstract: With the advent of shorter time to market of software products there an increasing requirement for techniques and methods to improve the productivity levels in software development together with a requirement for increased flexibility and the introduction of late changes. This in turn has lead to the introduction of a set of techniques known as Agile methods which include one methodology known as eXtreme Programming. This is a collection of values, principles, and practices. Since these methods are becoming more common in industry, is has become more important to introduce these ideas in the undergraduate curriculum. This case study analysed whether or not it is possible to teach eXtreme Programming at a university by means of a course that presents a mixture of theory and practice within eXtreme programming. In this context, a case study was carried out to determine which of the practices of eXtreme Programming are more appropriate to university projects. The case study indicates that it is worth investing the effort to teach eXtreme Programming to students to enable them to apply eXtreme Programming or at least some of its practices in future business and university projects.

Agile Modeling

Agile Modeling Author Scott Ambler
ISBN-10 9780471271901
Release 2002-08-14
Pages 400
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The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book. AM was created by the author for modeling XP projects-an element lacking in the original XP design The XP community and its creator have embraced AM, which should give this book strong market acceptance Companion Web site at www.agilemodeling.com features updates, links to XP and AM resources, and ongoing case studies about agile modeling.

Professional Java Tools for Extreme Programming

Professional Java Tools for Extreme Programming Author Richard Hightower
ISBN-10 9780764556173
Release 2004-04-23
Pages 733
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Professional Java Tools for Extreme Programming is a practical, code-intensive guide to the tools that Enterprise Java developers need when using Extreme Programming (XP) methods. It covers the key tools used to automate the most complex parts of the XP process: application integration, testing, and deployment.

Extreme Programming Explored

Extreme Programming Explored Author William C. Wake
ISBN-10 0201733978
Release 2002
Pages 159
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You know what XP is, how to get it up and running, and how to plan projects using it. Now it's time to expand your use of Extreme Programming and learn the best practices of this popular discipline. In "Extreme Programming Explored, " you can read about best practices as learned from the concrete experience of successful XP developers. Author and programmer Bill Wake provides answers to practical questions about XP implementation. Using hands-on examples--including code samples written in the Java programming language--this book demonstrates the day-to-day mechanics of working on an XP team and shows well-defined methods for carrying out a successful XP project. The book is divided into three parts: Part 1, Programming--programming incrementally, test-first, and refactoring. Part 2, Team Practices--code ownership, integration, overtime, and pair programming; how XP approaches system architecture; and how a system metaphor shapes a common vision, a shared vocabulary, and the architecture. Part 3, Processes--how to write stories to plan a release; how to plan iterations; and the activities in a typical day for the customer, the programmer, and the manager of an XP project. To demonstrate how an XP team uses frequent testing, you'll learn how to develop the core of a library search system by unit testing in small increments. To show how to make code ready for major design changes, the author teaches you how to refactor a Java program that generates a Web page. To see how a system metaphor influences the shape of a system, you'll learn about the effects of different metaphors on customer service and word processing applications. To show how customers and programmers participate in release planning, the book demonstrates writing and estimating stories, and shows how the customer plans a release. 0201733978B07052001

Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering Author Jutta Eckstein
ISBN-10 9783540248538
Release 2004-05-14
Pages 364
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Software development is being revolutionized. The heavy-weight processes of the 1980s and 1990s are being replaced by light-weight, so called agile processes. Agile processes move the focus of software development back to what really matters: running software. This is only made possible by accepting that software developmentisacreativejobdoneby,with,andforindividualhumanbeings.For this reason, agile software development encourages interaction, communication, and fun. This was the focus of the Fifth International Conference on Extreme P- grammingandAgileProcessesinSoftwareEngineeringwhichtookplacebetween June 6 and June 10, 2004 at the conference center in Garmisch-Partenkirchen at the foot of the Bavarian Alps near Munich, Germany. In this way the conference provided a unique forum for industry and academic professionals to discuss their needs and ideas for incorporating Extreme Programming and Agile Metho- logies into their professional life under consideration of the human factor. We celebrated this year’s conference by re?ecting on what we had achieved in the last half decade and we also focused on the challenges we will face in the near future.

Testing Extreme Programming

Testing Extreme Programming Author Lisa Crispin
ISBN-10 0321113551
Release 2003
Pages 306
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Testing is a cornerstone of XP, as tests are written for every piece of code before it is programmed. This workbook helps testers learn XP, and XP devotees learn testing. This new book defines how an XP tester can optimally contribute to a project, including what testers should do, when they should do it, and how they should do it.

Extreme Programming Adventures in C

Extreme Programming Adventures in C Author Ron Jeffries
ISBN-10 9780735637610
Release 2009-11-30
Pages 560
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See eXtreme Programming (XP) in action at the hands of an XP master—and learn Microsoft .NET and C# programming in the process! In this fast-paced, hands-on exposition, Ron Jeffries—one of the leading voices and practitioners in the XP community—demonstrates that you can write well-designed, resilient code incrementally and safely, while minimizing your investment in speculative up-front design. As Jeffries builds his sample application, you get firsthand insights into what successful XP development looks like, complete with real-world challenges such as the eleventh-hour change order. For further practice and study, you can download all the author’s code—including the missteps—so you can see XP and agile concepts in action and assess how they fit into your own work. Pair program with an XP master, discovering how to: Streamline and simplify the software development process Work more effectively as part of an XP development team Reduce missteps by designing, testing, and refining code in increments Receive clearer specifications and feedback from customers Write cleaner, more expressive code—and weed out more bugs Conserve resources by planning and reassessing progress as you go Maintain a sustainable work pace—and avoid burnout Step up delivery dates, shipping the most crucial features first Improve customer satisfaction!

Extreme Programming and Agile Processes in Software Engineering

Extreme Programming and Agile Processes in Software Engineering Author Michele Marchesi
ISBN-10 9783540448709
Release 2003-08-03
Pages 468
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This book contains most of the papers presented at the 4th International C- ference on Extreme Programming and Agile Processes in Software Engineering (XP 2003), held in Genoa, Italy, May 2003. The XP 200n series of conferences were started in 2000 to promote the - change of new ideas, research and applications in the emerging ?eld of agile methodologies for software development. Over the years, the conference has - come the main world forum for all major advances in this important ?eld. Also this year the contributions to Agile Methodologies and Extreme P- gramming were substantial. They demonstrate that the topic is continuing to gain more and more momentum. In spite of some criticism of agile meth- ologies, everyone agrees that they address some unresolved needs of software practitioners. People still do not know how to develop software on time, with the desired features, and within the given budget! This volume is divided into several thematic sections, easing reader’s na- gation through the content. Full papers are presented ?rst, followed by research reports, papers from the Educational Symposium, and papers from the Ph.D. Symposium. The presentations given during three panel sessions held at the conference conclude the book. The section on Managing Agile Processes includes contributions highlighting the sometimes di?cult relationship between agile methodologies and mana- ment, and includes approaches and suggestions that should facilitate the acc- tance of agile methodologies at the di?erent levels of management.